History

More about DEB

The 21st century is a digital age that permeates all our lives

  • We work in new ways
  • We work in new ways
  • We communicate in new ways
  • We communicate in new ways
  • We socialise in new ways
  • We socialise in new ways
  • We must educate in new ways
  • We must educate in new ways

Digital technology, in the forms of mobile apps, games and other interactive resources, offers new and exciting ways of learning that can be personalised and can be fun. Digital technology, in the forms of mobile apps, games and other interactive resources, offers new and exciting ways of learning that can be personalised and can be fun.
The technology is there. From smartphone to PS3, Xbox to Nintendo Wii, iPad, Samsung Galaxy – a myriad of digital devices that offer all the creative possibilities of the use of graphics and animations, video and still images, speech and music, GPS, at everyone’s fingertips. The trick is how to harness it. The technology is there. From smartphone to PS3, Xbox to Nintendo Wii, iPad, Samsung Galaxy – a myriad of digital devices that offer all the creative possibilities of the use of graphics and animations, video and still images, speech and music, GPS, at everyone’s fingertips. The trick is how to harness it.

  • We know that times are hard for schools and colleges, with budget cuts and continuing changes to curriculum.
  • We know that times are hard for schools and colleges, with budget cuts and continuing changes to curriculum.
  • We know it is difficult for schools and colleges to keep pace with the exponential progress of technology.
  • We know it is difficult for schools and colleges to keep pace with the exponential progress of technology.
  • We know that it is difficult for schools and colleges to gather the expertise they may need to fully realise the exciting potential of digital technology for teaching and learning.
  • We know that it is difficult for schools and colleges to gather the expertise they may need to fully realise the exciting potential of digital technology for teaching and learning.

We want to help, and have established Digital Education Brighton to: We want to help, and have established Digital Education Brighton to:

  • Share experience, and exchange ideas
  • Share experience, and exchange ideas
  • Encourage use of digital technologies in schools
  • Encourage use of digital technologies in schools
  • Work with and within schools and colleges on digital media projects
  • Work with and within schools and colleges on digital media projects
  • Educate teachers about digital technology
  • Educate teachers about digital technology
  • Help schools develop exciting teaching and learning opportunities using the technology
  • Help schools develop exciting teaching and learning opportunities using the technology
  • Involve pupils through work experience
  • Involve pupils through work experience
  • Enable those in the education sector to educate digital media practioneers and businesses
  • Enable those in the education sector to educate digital media practioneers and businesses

We believe that digital media will have a vital role in transforming education from a system designed for industrialisation to an environment appropriate to our 21st century information society, an environment where learning for all is collaborative, and fun, and happens throughout life, not just in the classroom. We believe that digital media will have a vital role in transforming education from a system designed for industrialisation to an environment appropriate to our 21st century information society, an environment where learning for all is collaborative, and fun, and happens throughout life, not just in the classroom.
The primary aim of the group is to engage digital media and educators IN PRACTICE initially through working together on small projects.
The primary aim of the group is to engage digital media and educators IN PRACTISE initially through working together on small projects.
Whilst the initial focus of the group will be to engage with local schools and other education institutions in teaching and learning projects that harness the exciting potential of digital media through workshops, teaching activities, and work experience schemes we also recognise that learning is not just for school. So, it is intended that the activities of the group will broaden out to include other training initiatives outside school environments reaching out to all ages, the socially excluded and the elderly. Whilst the initial focus of the group will be to engage with local schools and other education institutions in teaching and learning projects that harness the exciting potential of digital media through workshops, teaching activities, and work experience schemes we also recognise that learning is not just for school. So, it is intended that the activities of the group will broaden out to include other training initiatives outside school environments reaching out to all ages, the socially excluded and the elderly.
The group was conceived by Phil Jones MD Wired Sussex, Mick Landmann MD Vivid Interactive and Richard Vahrman MD Locomatrix, all Brighton based. The group was conceived by Phil Jones MD Wired Sussex, Mick Landmann MD Vivid Interactive and Richard Vahrman MD Locomatrix, all Brighton based.
We will also look to participate in conferences and exhibitions such as BETT and Learning Without Frontiers and promote leading edge digital resources that are ‘Made in Brighton’ We will also look to participate in conferences and exhibitions such as BETT and Learning Without Frontiers and promote leading edge digital resources that are ‘Made in Brighton’


Past Projects


 

Links

Learning is for everyone Supporting a curiosity driven life

Here, you can find newsinformation and resources about all the ways there are to live and learn. You can join in education conversations and connect with other learners and knowledge providers via our Forum, or Get Involved in any number of ways.

South Downs Learning Centre Self-managed learning for children in Brighton

The Self Managed Learning College is based at the Brighton Youth Centre at 64 Edward Street Brighton and currently provides a programme for 7-16 year olds who are not in school. The aim of the College is to support parents in providing a good education for their children.

Quest to learn A school for digital kids

Quest to Learn is a school for digital kids. It is a community where students learn to see the world as composed of many different kinds of systems. It is a place to play, invent, grow, and explore.

PhDs in museums NYT article

For Shaena Montanari, a third-year paleontology student interested in chemically analyzing dinosaur fossils to learn what they ate, the Gobi Desert has been a trove of specimens. “The Gobi is very fossiliferous,” she says. “That’s a word, right? Anyway, there’s a lot of fossils there, very well preserved. You can even find a dinosaur brooding on a nest of eggs.”

Building Britain’s biggest classroom o2 Learn

We’re creating a video library of revision lessons from great teachers across the country. Connect to great teaching.

 Projects combining drama and technology WebPlay

 WebPlay is a ground breaking arts-education charity that combined drama and technology to create inspirational, cross-curricular projects for schools that raised children’s achievement, creativity and cross-cultural awareness.

Blogging project for schools Quad-Blogging

Imagine four schools that had a partnership/agreement that would mean that for a four week cycle, each school’s blog would be the focus for one week out of four.

Children learning programming Raspberry Pi

The Raspberry Pi is a credit-card sized computer that plugs into your TV and a keyboard. It’s a capable little PC which can be used for many of the things that your desktop PC does, like spreadsheets, word-processing and games. It also plays high-definition video. We want to see it being used by kids all over the world to learn programming.